One Zerg strategy back in SC1 for late-game sure-wins, was to get your army to max, then just build as many Overlords as you could. As they wouldn't effect your unit count, you could have hundreds of them. As they still count as "Units" it would effect the global unit cap. If you built enough, it would cap out the game, then just queue some more up if someone loses a unit, it'll complete the overlord(s) and fill that gap. Effectively cutting off the other players from building more army as you slaughter them.
This doesn't seem to be the case in SC2, as currently, a couple of our testers have over 3,000 Overlords between them in a 1v1 game, specifically to test the unit cap. It has taken then quite a while to get this many overlords, and is covering most of the map, so I wouldn't expect this to be a viable tactic in SC2, as it was in SC1.
Happy hunting, and good luck!
(Oh, and here's random screeny to keep your eyes happy)
Friday, February 26, 2010
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